AI Insights · Timothy · July 2024
Top 5 Hasbro Games iOS Performance in the UK - Q2 2024
In Q2 2024, Hasbro's top iOS games in the UK showcased diverse performance trends in downloads, revenue, and active users.
In the second quarter of 2024, Hasbro's top five iOS games in the United Kingdom exhibited varied performance trends across downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides valuable insights into the popularity and financial success of these games.
MONOPOLY GO! saw fluctuating revenue throughout the quarter, peaking at approximately $819K in the week of June 10. Downloads for the game showed a decreasing trend initially but saw a slight recovery towards the end of the quarter, reaching around 40K in the final week of June. Weekly active users experienced a steady decline from around 168K at the beginning of April to approximately 127K by the end of June.
World of Peppa Pig: Kids Games experienced a consistent revenue stream, with a peak of around $27K in early April and a slight decrease to $23K by the end of June. Downloads showed a downward trend, starting at over 4K in early April and dropping to approximately 2.7K in the last week of June. Weekly active users also declined, from nearly 18K at the beginning of the quarter to about 14.5K by its end.
Yahtzee® with Buddies Dice maintained relatively stable revenue, peaking at around $22K in late April. Downloads showed a positive trend towards the end of the quarter, increasing from around 800 in early April to over 1.4K in the final week of June. Weekly active users also saw a slight increase, from approximately 11.8K in early April to around 13.2K by the end of June.
Scrabble® GO - New Word Game had a stable revenue range, peaking at around $16K in early April and maintaining around $12K towards the end of June. Downloads fluctuated slightly, with a peak of around 5.6K in early April and decreasing to approximately 3.5K by the end of June. Weekly active users remained relatively stable, with a slight increase from around 41.4K in early April to approximately 42.7K in mid-June.
Bingo Bash: Live Bingo Games showed a steady revenue stream, peaking at around $15K in early June. Downloads remained low but stable, with a slight increase towards the end of the quarter, reaching around 219 in the final week of June. Weekly active users remained relatively stable, fluctuating slightly around the 1.5K mark throughout the quarter.
For more detailed insights and data, visit Sensor Tower.